![]() Thus, a "discovery" on one island is prompted not only by the thought of "I know what this does now", but also "how the heck do I get back there?!". Whereas in "Myst" the action took place in relatively enclosed spaces, "Riven" sprawls out over and incredibly large environment. An easy "fix" for the difficulty problem would have been having the islands be a bit more accessible. Unless you are fully, 100% committed to the game, you will waver at this point. The difficulty level gets to the point where one most devote countless hours (and probably even some sleepless nights!) to wrapping one's brain around the mysteries. "Myst" was a grand experience, and so was "Riven".until you actually have to begin solving the the mystery of the Golden Domes (which leads in turn to the infuriating dot-matrix puzzle). The problem? Here it is: After playing all the Myst games through as a teenager when they first came out, I decided to tackle them all again and review them on Amazon this time. At least at the outset, it is almost impossible to not get swept away by the atmosphere and become completely immersed in the gameplay. Every single different island, creature, or pathway one encounters in the game leads to an amazing discovery. The puzzles are more engaging than "Myst", and the game just has an epic feel to it. In terms of overall imagination and scope, "Riven" is, dare I say, easily the "best" of the Myst bunch. You go around solving logic puzzles with the goal of saving Catherine (wife of age-writer Atrus) from the murderous Gehn. Basically, "Riven" follows the same point-and-click philosophy as its predecessor. The only trouble? It is difficult to the point of giving up on far too many occasions. Anyway, a good game, 10 out of 10!Īfter the success of the original "Myst" game changed the landscape of computer gaming, its widely-awaited sequel created an even more engaging atmosphere. I recommend you try this but it is a lot more difficult than it's previous, MYST, and much more of a challenge. And they were! This game is really beautiful, both the settings, and the music, and everything else! The graphics are so good that the game seems real, and yet the whole idea of it is so surreal it's almost like a dream. This was the first computer game I ever played, and I thought the graphics were great. And what exactly is the aim of the game? To complete the puzzles? Then what? I am clueless. I can't even manage to get onto disc 5, which means there's a whole other area I haven't yet discovered. Even with cheats, I had no idea how to play it. ![]() But I soon began to understand the game, and I discovered more and more codes and secrets. When I first started, I didn't even have a clue of how to get off the first island. We got Riven free when we bought our computer, and it didn't come in a box or a case, but just by looking at the pictures on the discs, I couldn't wait to play this game. Graphics A Sound A- Gameplay B Lasting Appeal B It may be 8 years old now and technologically primitive in comparison to a lot of newer games but Riven is still as hauntingly captivating now as it was then. If you like that kind of thing then you should get the CD. Robyn Miller once again does the music and it's that minimalistic and thinly melodic score the series used to have before Jack Wall came along in Myst III and changed all that. The photo-realistic graphics have greatly improved since Myst and almost any one screenshot would make the most pretty postcard. Unspoiled, atmospheric, brooding, foreboding and a calming quiet broken only by the distant surf. And what a beautiful place Riven is! It's the perfect place to be. Unlike the original Myst, all of Riven takes place on one island so there is no hopping around in different ages. In retrospect, the game is not really that big (compared to the sequels that would follow) but the puzzles are very hard and you'll be scratching your head for hours. It took me 5 years to finish Riven and even then I did use a walkthrough to get to the very end.
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